A learning object is a digital resource that contains an objective, a learning activity and an assessment. Examples of learning objects are educational animations, simulations, webpages for e-learning that contain text, images and media.
The learning objects in Project OSCAR pertain to concepts ranging from high school subjects to advanced topics in many areas of science and engineering. Each LO focuses on one concept and provides the following:
The learning objectives for that LO.
A brief description of the concept.
An interactive animation or a simulation, wherein the user manipulates experimental parameters relating to the concept.
A self-assessment test.
References for further reading.
Downloading of the source code, for local use/modification.
Each LO is platform-independent, developed in either Java or Flash or Blender, and can be viewed through a web-browser interface. The interactive nature of these LOs is their key difference from powerpoint/openoffice animations.
All the material developed in project OSCAR are Open Source Courseware. The LOs are released under the Creative Commons - Attribution-NonCommercial-ShareAlike 2.5 India license. For more details Click here.
The LOs are periodically published on a CD, for distribution to interested colleges and organizations. Please Contact us for requesting a copy of the CD.